• Title: Hobby Games: The 100 Best
  • Author: James Lowder Bill Bodden
  • ISBN: 9781932442960
  • Page: 449
  • Format: Paperback
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    Hobby Games The Best In Hobby Games The Best the top designers authors and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last years Their essays cover the s
    In Hobby Games The 100 Best, the top designers, authors and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last 50 years Their essays cover the spectrum of the hobby market, from role playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric WritersIn Hobby Games The 100 Best, the top designers, authors and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last 50 years Their essays cover the spectrum of the hobby market, from role playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric Writers include such legendary designers as Gary Gygax, co creator of Dungeons Dragons Richard Garfield, creator of Magic The Gathering and Larry Harris, creator of Axis and Allies best selling authors R A Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole computer industry notables Bruce Shelley of Ensemble Studios Age of Empires and Jack Emmert of Cryptic Studios City of Heroes as well as dozens of other noteworthy and award winning creators Hobby Games The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F Dunnigan.

    One Reply to “Hobby Games: The 100 Best”

    1. As the publisher (and a contributor) I'm totally biased but I read through the book as a proper book (as opposed to in pieces during approvals or proofing) and I can't commend editor James Lowder enough on the fine job he did with this project. I found myself reading essays on games I would never have willingly picked up on my own initiative and thinking how fun they sounded and how I should give them a try. I guess you could say I loved this book so much I decided to publish it. I'd think it wa [...]

    2. I went into this hoping it would be comprised of descriptions of why the contributors love these games, but too often they're straight-up descriptions that are no different from box copy or reading the manual. Disappointing - but more of a problem with me than with the text. RPGs, miniatures, wargames, and board games are all covered.

    3. James Lowder has done an excellent job coralling the hobby's who's who to pontificate many of our most treasured games. By enforcing two rules -- you can't talk about your own game, and the essays need to be about 3 pages in length -- he strikes the right balance between depth an diversity. I wouldn't want to read an in depth discussion of a lot of RPGs, but 3 pages -- great. It works for me. In many cases, the most interesting bit is the little biographical paragraph that serves as a "where are [...]

    4. One hundred designers, authors and publishers in the tabletop gaming field were asked to list their top 3 or so games and then write an essay describing their top pick (or a lower choice if someone else had already claimed that one). So the book could have been quite different if different people were chosen, or even if the chosen participants had different priority regarding their entry. It gives the list an interesting make up and suits the goal of making everything positive instead of incitin [...]

    5. In this interesting collection of essays we are presented with the "100 Best" Hobby games. Of course one has to keep in mind that this book was written in 2007, so it doesn't contain any of the recent classics such as Dominion, as well as any of the other games from the recent "Golden age" of gaming.Each game is reviewed by an industry insider and usually includes the general game play, as well as what makes it unique. Some big name designers offer some excellent insights throughout. I felt that [...]

    6. This is a good niche book for people who are interested in wargames and "designer" games. A lot of old classics are here, such as Kingmaker, Diplomacy, Squad Leader, and the Great Kahn Game(?!). Also newer games like Power Grid and Puerto Rico. Of course Dungeons and Dragons, and Magic: The Gathering are also included. Instead of going with an internet ranking, the editor asked 100 game designers to write a short essay on a game they thought was exceptional and influential in the hobby. This lea [...]

    7. Very interesting mix of essays on games. There's some really good essays in this collection. The slightly low rating is that many are a bit repetitive and tend to describe the mechanics of games rather than what made the games enjoyable. I think this is an excellent book to own and read through the essays slowly here and there as a game catches your interest.[return][return]Scott's Haring essay on Illuminati is a great example of one that captured the spirit and what made the game great.[return] [...]

    8. My husband and I recently got into board gaming, so I decided to read this book and see if any other available titles jumped out at me. The book includes a nice mix of RPGs, board games, card games, and miniatures games, but really only the board games appeal to me. I wouldn't necessarily recommend this book as a resource for new gamers b/c many of the games mentioned are extremely advanced or out of print, but it was still entertaining. As a sidenote, my current favorite made the top 100 in thi [...]

    9. If you've ever wondered what Gary Gygax loved to play, and why, this book will tell you. Seriously, though, it's pretty fun to read from game designers why they love particular games, even if it seems like more of them love war games than the kinds of games I like.

    10. Believe it or not, there were a lot of games in this list that I hadn't ever heard of before. There were also a couple that I want to pick up at some point as well. It was heavier on the role playing games then my interests, but enjoyable all the same.

    11. If you new (or thinking of re-entering) the world of board gaming, war gaming, or role playing, this book is a great way to get an overview of the games, both new and old, that are in their own way classics.

    12. I wanted to really like this book, but it just seemed to let me down at every turn. Neither strategy or nostalgic looks back moved me to much interest. It's OK if you are looking for a good list of games, but that is about it.

    13. One hundred people in the game industry each pick one of their favorite games and describe why it's one of their favorites. A great way to both become acquainted with some great games and to get an idea about what makes them great.

    14. Fantastic reference book for all the gamer geeks out there. Bought and played Bohnanza based on the write-up. Had a great time, and of course Elena won. She built a stink bean empire.Green Ronin, reprint this book with an index!

    15. A few nice mini-essays here, but there is generally better writing about these kinds of games online at BoardGameGeek.

    16. I enjoyed reading the reminisces of some of the designers and reading about games I remember fondly, but for someone well steeped in the game hobby, there was nothing really new in this volume.

    17. Really Nice dip in often to read an article or two book. Given the number of time I keep dipping back into this book, it has to be 5 stars.

    18. I love to read game designers talking about game design and the history of games, so this book is straight up my alley.

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